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July 30, 2010

A little more… The Mingusian Ambassador….

Early preview video showing the Mingusian Ambassador, he’s not looking too bad so far :lol:

July 30, 2010

Work continues… slowly…

An in-game video of the game that I’m – still – coding ‘Project T.I.M.’ ( not an actual gameplay video, only one of the various level intro videos ). :lol:

This section of video shows how the light freighter Argos IV is detected and intercepted by four Mingusian light fighters when it was trying to reach planet Mingus.

July 07, 2009

Finally back to work!

.
Well, what can I say?, I spent quite some time away, without Internet, but I’m back and intend to continue the work on my projects, not only Project T.I.M., but others too.

I’m stuck in limbo at the moment, my GP2X broke a couple of months ago, but I’m getting an F-200 sometime this week :) so I’ll be ready to rumble.

As there is still no Pandora and I can’t get a Wiz yet, I’ll be sticking to the GP2X version for now.

March 04, 2008

Project T.I.M. Optimistic Optimization

What follows is great news ( at least it is for me and anyone wanting this game to be great lol ), I have managed to optimize the code heavily, we’re getting double the framerate now, and in some places triple ( no joke ).

Read the rest of this entry »

November 27, 2007

Quick video

Here is a video showing the direction flip / ship rotation

Forgive the quality, xvidcap couldn’t grab it correctly for some reason. The game itself doesn’t stutter and is very smooth :)

November 04, 2007

Well… Back to work!

Enough wasting time, I can’t buy an F-200 yet and I am not too sure that want to buy one now that I see so little difference :)

Work on Project T.I.M. has been resumed today, I’ve corrected a bug in the ship rotation, and also started to design a couple of new ships.

This is one of them, it’s unfinished, it’s a Type I – Falcon Class ship, it is a lightweight fighter.

Falcon

And here’s another Falcon fighter, this time it’s a Type II:

And here is the small unfinished version:

September 25, 2007

Another small delay…

I know that there hasn’t been much visible activity for the past weeks, it’s due to the launch of the new GP2X F-200, the new machine has touchscreen and a better ( hopefully ) D-pad.

As I didn’t want to rewrite big lumps of code, I decided to wait for the new F-200 so that I can implement the touchscreen functions :) . These functions will be available to the older GP2X F-100 and F-100 ( B ) via buttons.

Right, I have pre-ordered my F-200 and should have it soon, I guess that around 2 – 3 weeks at the most. Once here, I’ll continue work on Project T.I.M. and another project or two that I have in mind.

August 26, 2007

I’m back… Nearly

Well, as the title says, I’m back… Nearly :)

I’ve taken a couple of days off, I needed a rest and also needed to get some other work done. Coding of Project T.I.M. will continue sometime during the first week of September. Don’t even think that I’m not going to complete this game 8)

July 20, 2007

We have a radar now…

We now have a radar that can be accessed via the ship menu. This radar will show us all object ( ships, stations, bases, jumpgates, etc… ) positions and locations, and if within range, will be able to tell us their condition ( friendly, hostile, neutral, unknown ).

I’ll post new videos and images soon, stay tuned :) .

July 19, 2007

Quick update…

Communications between our ship and other ships, bases and stations will be possible.

We will not always be attacked during adventure mode, some systems are friendly, others are hostile, and others are simply unknown. Not all ships that appear before us should be destroyed, we’ll have some form of warning indicator to avoid “accidents”… If an “accident” does happen you get a warning. If you accumulate 3 warnings you get a status change to “Wanted”. In this status mode everyone will try to attack you and the only way to get out of that mode will be to go to a rehab-station and pay a certain fee.

We’re going to have an online ranking system, it’ll be fun to see people try to break records :)

Sorted another little matter or two out, in previous versions station and jumpgate positions were fixed, now the positioning is controlled via the systems file. This ensures that each system has it’s own settings and that the distance travelled is different from one system to another.

Also, from now on it’s not obligatory to dock at a station, if you wish to dock you open communications and request permission.
More info soon :)