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	<title>www.nonsecta.com</title>
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	<link>http://www.nonsecta.com</link>
	<description>The X-Code Free Software Fun-dation</description>
	<lastBuildDate>Fri, 30 Jul 2010 16:41:19 +0000</lastBuildDate>
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		<item>
		<title>Y la cosa sigue&#8230; El Embajador Mingusiano&#8230;</title>
		<link>http://www.nonsecta.com/?p=99</link>
		<comments>http://www.nonsecta.com/?p=99#comments</comments>
		<pubDate>Fri, 30 Jul 2010 16:28:53 +0000</pubDate>
		<dc:creator>X-Code</dc:creator>
				<category><![CDATA[Project T.I.M. - Español]]></category>

		<guid isPermaLink="false">http://www.nonsecta.com/?p=99</guid>
		<description><![CDATA[Y la cosa sigue... El Embajador Mingusiano...]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Video de prueba mostrando al Embajador Mingusiano, no tiene mala pinta del todo el tio <img src='http://www.nonsecta.com/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' /> </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/JH10ETMLYgU&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/JH10ETMLYgU&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<item>
		<title>A little more&#8230; The Mingusian Ambassador&#8230;.</title>
		<link>http://www.nonsecta.com/?p=97</link>
		<comments>http://www.nonsecta.com/?p=97#comments</comments>
		<pubDate>Fri, 30 Jul 2010 16:26:53 +0000</pubDate>
		<dc:creator>X-Code</dc:creator>
				<category><![CDATA[Project T.I.M. - English]]></category>

		<guid isPermaLink="false">http://www.nonsecta.com/?p=97</guid>
		<description><![CDATA[A little more... The Mingusian Ambassador....]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Early preview video showing the Mingusian Ambassador, he&#8217;s not looking too bad so far <img src='http://www.nonsecta.com/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' /> </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/JH10ETMLYgU&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/JH10ETMLYgU&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		</item>
		<item>
		<title>Work continues&#8230; slowly&#8230;</title>
		<link>http://www.nonsecta.com/?p=93</link>
		<comments>http://www.nonsecta.com/?p=93#comments</comments>
		<pubDate>Fri, 30 Jul 2010 15:07:46 +0000</pubDate>
		<dc:creator>X-Code</dc:creator>
				<category><![CDATA[Project T.I.M. - English]]></category>

		<guid isPermaLink="false">http://www.nonsecta.com/?p=93</guid>
		<description><![CDATA[An in-game video of the game that I&#8217;m &#8211; still &#8211; coding &#8216;Project T.I.M.&#8217; ( not an actual gameplay video, only one of the various level intro videos ). This section of video shows how the light freighter Argos IV is detected and intercepted by four Mingusian light fighters when it was trying to reach [...]]]></description>
			<content:encoded><![CDATA[<p>An in-game video of the game that I&#8217;m &#8211; still &#8211; coding &#8216;Project T.I.M.&#8217; ( not an actual gameplay video, only one of the various level intro videos ). <img src='http://www.nonsecta.com/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' /> </p>
<p>This section of video shows how the light freighter Argos IV is detected and intercepted by four Mingusian light fighters when it was trying to reach planet Mingus.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EJAfeb-Y_As&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/EJAfeb-Y_As&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<item>
		<title>Continuamos&#8230; lentamente&#8230;</title>
		<link>http://www.nonsecta.com/?p=89</link>
		<comments>http://www.nonsecta.com/?p=89#comments</comments>
		<pubDate>Fri, 30 Jul 2010 14:59:53 +0000</pubDate>
		<dc:creator>X-Code</dc:creator>
				<category><![CDATA[Project T.I.M. - Español]]></category>

		<guid isPermaLink="false">http://www.nonsecta.com/?p=89</guid>
		<description><![CDATA[Vídeo mostrando carguero ligero Argos IV siendo interceptado cuando se dirigía al planeta Mingus.]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Pues si, no os creais que esto está parado, lo que ocurre es que tengo poco tiempo disponible entre unas cosas y otras, trabajo, vida social, birras, y el mantenimiento de mis otros proyectos y blogs.</p>
<p style="text-align: justify;">Este video muestra una sección de uno de los vídeos in-game, en concreto este vídeo muestra como el carguero ligero Argos IV que se dirige al planeta Mingus es detectado e interceptado por cuatro cazas Mingusianos ligeros.</p>
<p style="text-align: justify;">
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EJAfeb-Y_As&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/EJAfeb-Y_As&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		</item>
		<item>
		<title>Finalmente vuelvo al tajo!</title>
		<link>http://www.nonsecta.com/?p=77</link>
		<comments>http://www.nonsecta.com/?p=77#comments</comments>
		<pubDate>Tue, 07 Jul 2009 12:14:39 +0000</pubDate>
		<dc:creator>X-Code</dc:creator>
				<category><![CDATA[Project T.I.M. - Español]]></category>

		<guid isPermaLink="false">http://www.nonsecta.com/?p=77</guid>
		<description><![CDATA[He vuelto, volvemos al tajo de nuevo :)]]></description>
			<content:encoded><![CDATA[<p>Bueno, que puedo decir?, Me he pasado una temporada alejado, sin Internet, pero ya estoy de vuelta y pretendo continuar trabajando en mis proyectos, no solo Project T.I.M., otros también.</p>
<p>Estoy atascado en un limbo ahora mismo, mi GP2X se rompio hace unos pocos meses, pero voy a recibir una F-200 durante esta semana <img src='http://www.nonsecta.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  así que estaré listo para empezar.</p>
<p>Como aún no hay una Pandora y no puedo conseguir una Wiz todavía, me centraré en la version para GP2X por ahora.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Finally back to work!</title>
		<link>http://www.nonsecta.com/?p=74</link>
		<comments>http://www.nonsecta.com/?p=74#comments</comments>
		<pubDate>Tue, 07 Jul 2009 12:06:32 +0000</pubDate>
		<dc:creator>X-Code</dc:creator>
				<category><![CDATA[Project T.I.M. - English]]></category>

		<guid isPermaLink="false">http://www.nonsecta.com/?p=74</guid>
		<description><![CDATA[Back, and back to work finally :)]]></description>
			<content:encoded><![CDATA[<p>.<br />
Well, what can I say?, I spent quite some time away, without Internet, but I&#8217;m back and intend to continue the work on my projects, not only Project T.I.M., but others too.</p>
<p>I&#8217;m stuck in limbo at the moment, my GP2X broke a couple of months ago, but I&#8217;m getting an F-200 sometime this week <img src='http://www.nonsecta.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  so I&#8217;ll be ready to rumble.</p>
<p>As there is still no Pandora and I can&#8217;t get a Wiz yet, I&#8217;ll be sticking to the GP2X version for now.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Project T.I.M. Optimización Optimista</title>
		<link>http://www.nonsecta.com/?p=58</link>
		<comments>http://www.nonsecta.com/?p=58#comments</comments>
		<pubDate>Tue, 04 Mar 2008 15:21:57 +0000</pubDate>
		<dc:creator>X-Code</dc:creator>
				<category><![CDATA[Project T.I.M. - Español]]></category>

		<guid isPermaLink="false">http://www.nonsecta.com/?p=58</guid>
		<description><![CDATA[Pues si, he conseguido optimizar muchisimo mi codigo, de hecho tenemos el doble de FPS, y en algunas zonas el triple Para leer mas haz click en el siguiente enlace. GP2X OutPut [root@gp2x TIM]$./tim-*1521.gpe SDL_GP2X: CreateDevice SDL_GP2X: VideoInit SDL_GP2X: Physical screen = 320&#215;240 (ilace = 0) SDL_GP2X: Looking for a mouse Last mouse mode: 0&#215;0 [...]]]></description>
			<content:encoded><![CDATA[<p>Pues si, he conseguido optimizar muchisimo mi codigo, de hecho tenemos el doble de FPS, y en algunas zonas el triple <img src='http://www.nonsecta.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Para leer mas haz click en el siguiente enlace.</p>
<p><span id="more-58"></span></p>
<p><strong>GP2X OutPut</strong><br />
[root@gp2x TIM]$./tim-*1521.gpe<br />
SDL_GP2X: CreateDevice<br />
SDL_GP2X: VideoInit<br />
SDL_GP2X: Physical screen = 320&#215;240 (ilace = 0)<br />
SDL_GP2X: Looking for a mouse<br />
Last mouse mode: 0&#215;0<br />
Using PS2 mouse<br />
SDL_GP2X: Creating cursor 16&#215;16<br />
SDL_GP2X: Allocated WMcursor @ 0&#215;105908 (32)<br />
SDL_GP2X: SurfaceManager allocating 256 bytes<br />
SDL_SYS_JoystickInit<br />
FONT : data/images/main/whitefont_small.bmp<br />
SHIP : data/images/ships/Alphanian/falcon<br />
BG : data/images/backgrounds/starfield-green-300.bmp<br />
FG : data/images/overlays/starfield-top-300.bmp<br />
TLS TOP : data/images/tilesets/rocky0/level-top.bmp<br />
TLS BOT : data/images/tilesets/rocky0/level-bottom.bmp<br />
ENEMY  : data/images/ships/Alphanian/ships<br />
Loading Intro BG : data/images/presentations/Alpha-I.bmp<br />
Intro BG : data/images/presentations/Alpha-I.bmp<br />
StarMenu BG : data/images/backgrounds/intro-outro/lunarflare-title.bmp<br />
StarMenu FG : data/images/backgrounds/intro-outro/lunarflare_ovl.bmp<br />
Station : data/images/stations/station-00.bmp<br />
Items: ,Water,Genes,Alcohol,Astro Weed,Electronics,Weapons,Coal,Gas,Gold,Meat</p>
<p>Items: Genes<br />
Items: Alcohol<br />
Items: Astro Weed<br />
Items: Electronics<br />
Items: Weapons<br />
Items: Coal<br />
Items: Gas<br />
Items: Gold<br />
Items: Meat</p>
<p>Item Prices: 10,15,60,300,100,250,30,50,200,50</p>
<p>Item Price: 10<br />
Item Price: 15<br />
Item Price: 60<br />
Item Price: 300<br />
Item Price: 100<br />
Item Price: 250<br />
Item Price: 30<br />
Item Price: 50<br />
Item Price: 200<br />
Item Price: 50</p>
<p>XSYSTEM : Alpha I<br />
STATIONS : 1<br />
Station Type: 0<br />
Station X: 2012.000000<br />
Station Y : 100.000000<br />
JumpGate X : 3213.000000<br />
JumpGate Y : 50.000000<br />
ENEMY COUNT : 15</p>
<p>SDL_GP2X: ListModes<br />
SDL_GP2X: Setting video mode 320&#215;240 16 bpp, flags=C0000001<br />
SDL_GP2X: FreeHWSurfaces<br />
SDL_GP2X: InitHWSurfaces 0&#215;40455000, 4931584<br />
SDL_GP2X: Screen bucket 0x104e8c<br />
SDL_GP2X: First free bucket 0x105d68 (size = 4931584)<br />
SDL_GP2X: Creating cursor 16&#215;16<br />
SDL_GP2X: Allocated WMcursor @ 0&#215;105898 (32)<br />
SDL_GP2X: SurfaceManager allocating 256 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 4931328 bytes @ 0x1058b0<br />
SDL_GP2X: SurfaceManager allocated 256 bytes at 0&#215;40455000<br />
SDL_GP2X: AllocHWSurface 0&#215;106040<br />
SDL_GP2X: SurfaceManager allocating 88880 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 4842448 bytes @ 0x1058e8<br />
SDL_GP2X: SurfaceManager allocated 88880 bytes at 0&#215;40455100<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x105df0<br />
SDL_GP2X: SurfaceManager allocating 375844 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 4466604 bytes @ 0x105e60<br />
SDL_GP2X: SurfaceManager allocated 375844 bytes at 0x4046ac30<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1130d8<br />
SDL_GP2X: SurfaceManager allocating 375844 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 4090760 bytes @ 0x105eb0<br />
SDL_GP2X: SurfaceManager allocated 375844 bytes at 0x404c6854<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0&#215;113170<br />
SDL_GP2X: SurfaceManager allocating 1165636 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 2925124 bytes @ 0x1131e0<br />
SDL_GP2X: SurfaceManager allocated 1165636 bytes at 0&#215;40522478<br />
SDL_GP2X: Allocated</p>
<p>SDL_GP2X: AllocHWSurface 0x1137c8<br />
SDL_GP2X: SurfaceManager allocating 960000 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 1965124 bytes @ 0&#215;113838<br />
SDL_GP2X: SurfaceManager allocated 960000 bytes at 0x4063edbc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x113d50<br />
SDL_GP2X: SurfaceManager allocating 153600 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 1811524 bytes @ 0x113dc0<br />
SDL_GP2X: SurfaceManager allocated 153600 bytes at 0x407293bc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1270e8<br />
SDL_GP2X: SurfaceManager allocating 384000 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 1427524 bytes @ 0&#215;127158<br />
SDL_GP2X: SurfaceManager allocated 384000 bytes at 0x4074ebbc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0&#215;127670<br />
SDL_GP2X: SurfaceManager allocating 153600 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 1273924 bytes @ 0x1276e0<br />
SDL_GP2X: SurfaceManager allocated 153600 bytes at 0x407ac7bc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x13aa08<br />
SDL_GP2X: SurfaceManager allocating 384000 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 889924 bytes @ 0x13aa78<br />
SDL_GP2X: SurfaceManager allocated 384000 bytes at 0x407d1fbc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x13af90<br />
SDL_GP2X: SurfaceManager allocating 512000 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 377924 bytes @ 0x13b000<br />
SDL_GP2X: SurfaceManager allocated 512000 bytes at 0x4082fbbc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x13b540<br />
SDL_GP2X: SurfaceManager allocating 843640 bytes<br />
SDL_GP2X: AllocHWSurface 0x13bac8<br />
SDL_GP2X: SurfaceManager allocating 843640 bytes<br />
SDL_GP2X: AllocHWSurface 0x13c040<br />
SDL_GP2X: SurfaceManager allocating 8960 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 368964 bytes @ 0x13bc18<br />
SDL_GP2X: SurfaceManager allocated 8960 bytes at 0x408acbbc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x13d740<br />
SDL_GP2X: SurfaceManager allocating 5876 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 363088 bytes @ 0x13d7b0<br />
SDL_GP2X: SurfaceManager allocated 5876 bytes at 0x408aeebc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x13e850<br />
SDL_GP2X: SurfaceManager allocating 5876 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 357212 bytes @ 0x13e8c0<br />
SDL_GP2X: SurfaceManager allocated 5876 bytes at 0x408b05b0<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x13f960<br />
SDL_GP2X: SurfaceManager allocating 20000 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 337212 bytes @ 0x13f9d0<br />
SDL_GP2X: SurfaceManager allocated 20000 bytes at 0x408b1ca4<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0&#215;142600<br />
SDL_GP2X: SurfaceManager allocating 20000 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 317212 bytes @ 0&#215;142670<br />
SDL_GP2X: SurfaceManager allocated 20000 bytes at 0x408b6ac4<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1452a0<br />
SDL_GP2X: SurfaceManager allocating 4000 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 313212 bytes @ 0&#215;145310<br />
SDL_GP2X: SurfaceManager allocated 4000 bytes at 0x408bb8e4<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0&#215;146000<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 222012 bytes @ 0&#215;146070<br />
SDL_GP2X: SurfaceManager allocated 91200 bytes at 0x408bc884<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1517b0<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 130812 bytes @ 0&#215;151820<br />
SDL_GP2X: SurfaceManager allocated 91200 bytes at 0x408d2cc4<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x15cf60<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 39612 bytes @ 0x15cfd0<br />
SDL_GP2X: SurfaceManager allocated 91200 bytes at 0x408e9104<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0&#215;168710<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x18a308<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x1abef0<br />
SDL_GP2X: SurfaceManager allocating 1664 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 37948 bytes @ 0x1abf30<br />
SDL_GP2X: SurfaceManager allocated 1664 bytes at 0x408ff544<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1aca28<br />
SDL_GP2X: SurfaceManager allocating 572 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 37376 bytes @ 0x1aca98<br />
SDL_GP2X: SurfaceManager allocated 572 bytes at 0x408ffbc4<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1ad0e0<br />
SDL_GP2X: SurfaceManager allocating 8008 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 29368 bytes @ 0x1acb78<br />
SDL_GP2X: SurfaceManager allocated 8008 bytes at 0x408ffe00<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1ae770<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x1d0358<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x1f1f40<br />
SDL_GP2X: SurfaceManager allocating 480 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 28888 bytes @ 0x1f1f80<br />
SDL_GP2X: SurfaceManager allocated 480 bytes at 0x40901d48<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1f25b0<br />
SDL_GP2X: SurfaceManager allocating 480 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 28408 bytes @ 0x1f2620<br />
SDL_GP2X: SurfaceManager allocated 480 bytes at 0x40901f28<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1f2c20<br />
SDL_GP2X: SurfaceManager allocating 153600 bytes<br />
SDL_GP2X: AllocHWSurface 0x205da0<br />
SDL_GP2X: SurfaceManager allocating 17424 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 10984 bytes @ 0x205de0<br />
SDL_GP2X: SurfaceManager allocated 17424 bytes at 0&#215;40902108<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0&#215;208630<br />
SDL_GP2X: SurfaceManager allocating 1664 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 9320 bytes @ 0&#215;208670<br />
SDL_GP2X: SurfaceManager allocated 1664 bytes at 0&#215;40906518<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0&#215;209168<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x22ad50<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x22ae80<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x24ca58<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x26e630<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0&#215;290208<br />
SDL_GP2X: SurfaceManager allocating 63732 bytes<br />
SDL_GP2X: AllocHWSurface 0x2b1de0<br />
SDL_GP2X: SurfaceManager allocating 10000 bytes<br />
SDL_GP2X: AllocHWSurface 0x2c98f8<br />
SDL_GP2X: SurfaceManager allocating 19140 bytes<br />
SDL_GP2X: AllocHWSurface 0x2d4f50<br />
SDL_GP2X: SurfaceManager allocating 1664 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 7656 bytes @ 0x2c9a48<br />
SDL_GP2X: SurfaceManager allocated 1664 bytes at 0x40906b98<br />
SDL_GP2X: Allocated</p>
<p>ETYPE : 2<br />
ETYPE : 1<br />
ETYPE : 0<br />
ETYPE : 1<br />
ETYPE : 0<br />
ETYPE : 2<br />
ETYPE : 1<br />
ETYPE : 0<br />
ETYPE : 2<br />
ETYPE : 1<br />
ETYPE : 0<br />
ETYPE : 2<br />
ETYPE : 2<br />
ETYPE : 0<br />
ETYPE : 1<br />
ETYPE : 0</p>
<p>START MENU:<br />
FPS = 0 &#8212; Delta Time = 1082383155<br />
FPS = 23 &#8212; Delta Time = 1074790400<br />
FPS = 25 &#8212; Delta Time = 1074790400<br />
FPS = 25 &#8212; Delta Time = 1074816614<br />
FPS = 25 &#8212; Delta Time = 1074790400<br />
FPS = 25 &#8212; Delta Time = 1074790400<br />
FPS = 25 &#8212; Delta Time = 1074816614<br />
FPS = 25 &#8212; Delta Time = 1074790400<br />
FPS = 25 &#8212; Delta Time = 1074816614<br />
INTRO TEXT : Alpha I is a quiet system with a load of history. Over 400 years ago it&#8217;s entire population was exterminated by an unknown alien culture. The system has undergone vast changes since this happened and has eventually ended up being colonized by the well known Mingus tribe. The Mingus Tribe have managed to make it popular thanks to their various tourist resorts and casinos, mostly placed on the beautiful planet Alpharius, visitors to planet Alpharius have always spoken about the beauty of it&#8217;s blue skies and rocky formations and the friendliness of it&#8217;s native inhabitants.<br />
FPS = 47 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072798105<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072798105<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
GAME START<br />
FPS = 84 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 98 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1073741824<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072798105<br />
FPS = 98 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 98 &#8212; Delta Time = 1072693248</p>
<p><strong>Asi, que ya veis, no penseis ni pr un segundo que esto anda parado&#8230; Solo hay pequeños retrasos <img src='http://www.nonsecta.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </strong></p>
<p><strong></strong></p>
<p><strong></strong></p>
<p><strong></strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.nonsecta.com/?feed=rss2&amp;p=58</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Project T.I.M. Optimistic Optimization</title>
		<link>http://www.nonsecta.com/?p=57</link>
		<comments>http://www.nonsecta.com/?p=57#comments</comments>
		<pubDate>Tue, 04 Mar 2008 15:18:38 +0000</pubDate>
		<dc:creator>X-Code</dc:creator>
				<category><![CDATA[Project T.I.M. - English]]></category>

		<guid isPermaLink="false">http://www.nonsecta.com/?p=57</guid>
		<description><![CDATA[What follows is great news ( at least it is for me and anyone wanting this game to be great lol ), I have managed to optimize the code heavily, we&#8217;re getting double the framerate now, and in some places triple ( no joke ). GP2X OutPut [root@gp2x TIM]$./tim-*1521.gpe SDL_GP2X: CreateDevice SDL_GP2X: VideoInit SDL_GP2X: Physical [...]]]></description>
			<content:encoded><![CDATA[<p>What follows is great news ( at least it is for me and anyone wanting this game to be great lol ), I have managed to optimize the code heavily, we&#8217;re getting double the framerate now, and in some places triple ( no joke ).</p>
<p><strong></strong></p>
<p><span id="more-57"></span></p>
<p><strong>GP2X OutPut</strong><br />
[root@gp2x TIM]$./tim-*1521.gpe<br />
SDL_GP2X: CreateDevice<br />
SDL_GP2X: VideoInit<br />
SDL_GP2X: Physical screen = 320&#215;240 (ilace = 0)<br />
SDL_GP2X: Looking for a mouse<br />
Last mouse mode: 0&#215;0<br />
Using PS2 mouse<br />
SDL_GP2X: Creating cursor 16&#215;16<br />
SDL_GP2X: Allocated WMcursor @ 0&#215;105908 (32)<br />
SDL_GP2X: SurfaceManager allocating 256 bytes<br />
SDL_SYS_JoystickInit<br />
FONT : data/images/main/whitefont_small.bmp<br />
SHIP : data/images/ships/Alphanian/falcon<br />
BG : data/images/backgrounds/starfield-green-300.bmp<br />
FG : data/images/overlays/starfield-top-300.bmp<br />
TLS TOP : data/images/tilesets/rocky0/level-top.bmp<br />
TLS BOT : data/images/tilesets/rocky0/level-bottom.bmp<br />
ENEMY  : data/images/ships/Alphanian/ships<br />
Loading Intro BG : data/images/presentations/Alpha-I.bmp<br />
Intro BG : data/images/presentations/Alpha-I.bmp<br />
StarMenu BG : data/images/backgrounds/intro-outro/lunarflare-title.bmp<br />
StarMenu FG : data/images/backgrounds/intro-outro/lunarflare_ovl.bmp<br />
Station : data/images/stations/station-00.bmp<br />
Items: ,Water,Genes,Alcohol,Astro Weed,Electronics,Weapons,Coal,Gas,Gold,Meat</p>
<p>Items: Genes<br />
Items: Alcohol<br />
Items: Astro Weed<br />
Items: Electronics<br />
Items: Weapons<br />
Items: Coal<br />
Items: Gas<br />
Items: Gold<br />
Items: Meat</p>
<p>Item Prices: 10,15,60,300,100,250,30,50,200,50</p>
<p>Item Price: 10<br />
Item Price: 15<br />
Item Price: 60<br />
Item Price: 300<br />
Item Price: 100<br />
Item Price: 250<br />
Item Price: 30<br />
Item Price: 50<br />
Item Price: 200<br />
Item Price: 50</p>
<p>XSYSTEM : Alpha I<br />
STATIONS : 1<br />
Station Type: 0<br />
Station X: 2012.000000<br />
Station Y : 100.000000<br />
JumpGate X : 3213.000000<br />
JumpGate Y : 50.000000<br />
ENEMY COUNT : 15</p>
<p>SDL_GP2X: ListModes<br />
SDL_GP2X: Setting video mode 320&#215;240 16 bpp, flags=C0000001<br />
SDL_GP2X: FreeHWSurfaces<br />
SDL_GP2X: InitHWSurfaces 0&#215;40455000, 4931584<br />
SDL_GP2X: Screen bucket 0x104e8c<br />
SDL_GP2X: First free bucket 0x105d68 (size = 4931584)<br />
SDL_GP2X: Creating cursor 16&#215;16<br />
SDL_GP2X: Allocated WMcursor @ 0&#215;105898 (32)<br />
SDL_GP2X: SurfaceManager allocating 256 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 4931328 bytes @ 0x1058b0<br />
SDL_GP2X: SurfaceManager allocated 256 bytes at 0&#215;40455000<br />
SDL_GP2X: AllocHWSurface 0&#215;106040<br />
SDL_GP2X: SurfaceManager allocating 88880 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 4842448 bytes @ 0x1058e8<br />
SDL_GP2X: SurfaceManager allocated 88880 bytes at 0&#215;40455100<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x105df0<br />
SDL_GP2X: SurfaceManager allocating 375844 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 4466604 bytes @ 0x105e60<br />
SDL_GP2X: SurfaceManager allocated 375844 bytes at 0x4046ac30<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1130d8<br />
SDL_GP2X: SurfaceManager allocating 375844 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 4090760 bytes @ 0x105eb0<br />
SDL_GP2X: SurfaceManager allocated 375844 bytes at 0x404c6854<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0&#215;113170<br />
SDL_GP2X: SurfaceManager allocating 1165636 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 2925124 bytes @ 0x1131e0<br />
SDL_GP2X: SurfaceManager allocated 1165636 bytes at 0&#215;40522478<br />
SDL_GP2X: Allocated</p>
<p>SDL_GP2X: AllocHWSurface 0x1137c8<br />
SDL_GP2X: SurfaceManager allocating 960000 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 1965124 bytes @ 0&#215;113838<br />
SDL_GP2X: SurfaceManager allocated 960000 bytes at 0x4063edbc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x113d50<br />
SDL_GP2X: SurfaceManager allocating 153600 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 1811524 bytes @ 0x113dc0<br />
SDL_GP2X: SurfaceManager allocated 153600 bytes at 0x407293bc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1270e8<br />
SDL_GP2X: SurfaceManager allocating 384000 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 1427524 bytes @ 0&#215;127158<br />
SDL_GP2X: SurfaceManager allocated 384000 bytes at 0x4074ebbc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0&#215;127670<br />
SDL_GP2X: SurfaceManager allocating 153600 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 1273924 bytes @ 0x1276e0<br />
SDL_GP2X: SurfaceManager allocated 153600 bytes at 0x407ac7bc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x13aa08<br />
SDL_GP2X: SurfaceManager allocating 384000 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 889924 bytes @ 0x13aa78<br />
SDL_GP2X: SurfaceManager allocated 384000 bytes at 0x407d1fbc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x13af90<br />
SDL_GP2X: SurfaceManager allocating 512000 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 377924 bytes @ 0x13b000<br />
SDL_GP2X: SurfaceManager allocated 512000 bytes at 0x4082fbbc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x13b540<br />
SDL_GP2X: SurfaceManager allocating 843640 bytes<br />
SDL_GP2X: AllocHWSurface 0x13bac8<br />
SDL_GP2X: SurfaceManager allocating 843640 bytes<br />
SDL_GP2X: AllocHWSurface 0x13c040<br />
SDL_GP2X: SurfaceManager allocating 8960 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 368964 bytes @ 0x13bc18<br />
SDL_GP2X: SurfaceManager allocated 8960 bytes at 0x408acbbc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x13d740<br />
SDL_GP2X: SurfaceManager allocating 5876 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 363088 bytes @ 0x13d7b0<br />
SDL_GP2X: SurfaceManager allocated 5876 bytes at 0x408aeebc<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x13e850<br />
SDL_GP2X: SurfaceManager allocating 5876 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 357212 bytes @ 0x13e8c0<br />
SDL_GP2X: SurfaceManager allocated 5876 bytes at 0x408b05b0<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x13f960<br />
SDL_GP2X: SurfaceManager allocating 20000 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 337212 bytes @ 0x13f9d0<br />
SDL_GP2X: SurfaceManager allocated 20000 bytes at 0x408b1ca4<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0&#215;142600<br />
SDL_GP2X: SurfaceManager allocating 20000 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 317212 bytes @ 0&#215;142670<br />
SDL_GP2X: SurfaceManager allocated 20000 bytes at 0x408b6ac4<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1452a0<br />
SDL_GP2X: SurfaceManager allocating 4000 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 313212 bytes @ 0&#215;145310<br />
SDL_GP2X: SurfaceManager allocated 4000 bytes at 0x408bb8e4<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0&#215;146000<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 222012 bytes @ 0&#215;146070<br />
SDL_GP2X: SurfaceManager allocated 91200 bytes at 0x408bc884<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1517b0<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 130812 bytes @ 0&#215;151820<br />
SDL_GP2X: SurfaceManager allocated 91200 bytes at 0x408d2cc4<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x15cf60<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 39612 bytes @ 0x15cfd0<br />
SDL_GP2X: SurfaceManager allocated 91200 bytes at 0x408e9104<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0&#215;168710<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x18a308<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x1abef0<br />
SDL_GP2X: SurfaceManager allocating 1664 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 37948 bytes @ 0x1abf30<br />
SDL_GP2X: SurfaceManager allocated 1664 bytes at 0x408ff544<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1aca28<br />
SDL_GP2X: SurfaceManager allocating 572 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 37376 bytes @ 0x1aca98<br />
SDL_GP2X: SurfaceManager allocated 572 bytes at 0x408ffbc4<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1ad0e0<br />
SDL_GP2X: SurfaceManager allocating 8008 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 29368 bytes @ 0x1acb78<br />
SDL_GP2X: SurfaceManager allocated 8008 bytes at 0x408ffe00<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1ae770<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x1d0358<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x1f1f40<br />
SDL_GP2X: SurfaceManager allocating 480 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 28888 bytes @ 0x1f1f80<br />
SDL_GP2X: SurfaceManager allocated 480 bytes at 0x40901d48<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1f25b0<br />
SDL_GP2X: SurfaceManager allocating 480 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 28408 bytes @ 0x1f2620<br />
SDL_GP2X: SurfaceManager allocated 480 bytes at 0x40901f28<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0x1f2c20<br />
SDL_GP2X: SurfaceManager allocating 153600 bytes<br />
SDL_GP2X: AllocHWSurface 0x205da0<br />
SDL_GP2X: SurfaceManager allocating 17424 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 10984 bytes @ 0x205de0<br />
SDL_GP2X: SurfaceManager allocated 17424 bytes at 0&#215;40902108<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0&#215;208630<br />
SDL_GP2X: SurfaceManager allocating 1664 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 9320 bytes @ 0&#215;208670<br />
SDL_GP2X: SurfaceManager allocated 1664 bytes at 0&#215;40906518<br />
SDL_GP2X: Allocated<br />
SDL_GP2X: AllocHWSurface 0&#215;209168<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x22ad50<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x22ae80<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x24ca58<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0x26e630<br />
SDL_GP2X: SurfaceManager allocating 91200 bytes<br />
SDL_GP2X: AllocHWSurface 0&#215;290208<br />
SDL_GP2X: SurfaceManager allocating 63732 bytes<br />
SDL_GP2X: AllocHWSurface 0x2b1de0<br />
SDL_GP2X: SurfaceManager allocating 10000 bytes<br />
SDL_GP2X: AllocHWSurface 0x2c98f8<br />
SDL_GP2X: SurfaceManager allocating 19140 bytes<br />
SDL_GP2X: AllocHWSurface 0x2d4f50<br />
SDL_GP2X: SurfaceManager allocating 1664 bytes<br />
SDL_GP2X: SurfaceManager adding new free bucket of 7656 bytes @ 0x2c9a48<br />
SDL_GP2X: SurfaceManager allocated 1664 bytes at 0x40906b98<br />
SDL_GP2X: Allocated</p>
<p>ETYPE : 2<br />
ETYPE : 1<br />
ETYPE : 0<br />
ETYPE : 1<br />
ETYPE : 0<br />
ETYPE : 2<br />
ETYPE : 1<br />
ETYPE : 0<br />
ETYPE : 2<br />
ETYPE : 1<br />
ETYPE : 0<br />
ETYPE : 2<br />
ETYPE : 2<br />
ETYPE : 0<br />
ETYPE : 1<br />
ETYPE : 0</p>
<p>START MENU:<br />
FPS = 0 &#8212; Delta Time = 1082383155<br />
FPS = 23 &#8212; Delta Time = 1074790400<br />
FPS = 25 &#8212; Delta Time = 1074790400<br />
FPS = 25 &#8212; Delta Time = 1074816614<br />
FPS = 25 &#8212; Delta Time = 1074790400<br />
FPS = 25 &#8212; Delta Time = 1074790400<br />
FPS = 25 &#8212; Delta Time = 1074816614<br />
FPS = 25 &#8212; Delta Time = 1074790400<br />
FPS = 25 &#8212; Delta Time = 1074816614<br />
INTRO TEXT : Alpha I is a quiet system with a load of history. Over 400 years ago it&#8217;s entire population was exterminated by an unknown alien culture. The system has undergone vast changes since this happened and has eventually ended up being colonized by the well known Mingus tribe. The Mingus Tribe have managed to make it popular thanks to their various tourist resorts and casinos, mostly placed on the beautiful planet Alpharius, visitors to planet Alpharius have always spoken about the beauty of it&#8217;s blue skies and rocky formations and the friendliness of it&#8217;s native inhabitants.<br />
FPS = 47 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072798105<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072798105<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
GAME START<br />
FPS = 84 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 98 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1073741824<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072798105<br />
FPS = 98 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 99 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 100 &#8212; Delta Time = 1072693248<br />
FPS = 98 &#8212; Delta Time = 1072693248</p>
<p><strong>So, there you go, don&#8217;t think for a second that I&#8217;ve stopped my work on this soon-to-be great game <img src='http://www.nonsecta.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </strong></p>
<p><strong></strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.nonsecta.com/?feed=rss2&amp;p=57</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video rapidillo</title>
		<link>http://www.nonsecta.com/?p=53</link>
		<comments>http://www.nonsecta.com/?p=53#comments</comments>
		<pubDate>Tue, 27 Nov 2007 10:20:03 +0000</pubDate>
		<dc:creator>X-Code</dc:creator>
				<category><![CDATA[Project T.I.M. - Español]]></category>

		<guid isPermaLink="false">http://www.nonsecta.com/?p=53</guid>
		<description><![CDATA[Aqui os traigo un video que muestra la rotacion /cambio de direccion de la nave del jugador. Disculpad la calidad del video,xvidcap no lo ha podido capturar mejor. El juego en si va muy suave]]></description>
			<content:encoded><![CDATA[<p>Aqui os traigo un video que muestra la rotacion /cambio de direccion de la nave del jugador.</p>
<p>Disculpad la calidad del video,xvidcap no lo ha podido capturar mejor. El juego en si va muy suave <img src='http://www.nonsecta.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/tAdBbZW_T1Q"></param><embed src="http://www.youtube.com/v/tAdBbZW_T1Q" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Quick video</title>
		<link>http://www.nonsecta.com/?p=52</link>
		<comments>http://www.nonsecta.com/?p=52#comments</comments>
		<pubDate>Tue, 27 Nov 2007 10:18:36 +0000</pubDate>
		<dc:creator>X-Code</dc:creator>
				<category><![CDATA[Project T.I.M. - English]]></category>

		<guid isPermaLink="false">http://www.nonsecta.com/?p=52</guid>
		<description><![CDATA[Here is a video showing the direction flip / ship rotation Forgive the quality, xvidcap couldn&#8217;t grab it correctly for some reason. The game itself doesn&#8217;t stutter and is very smooth]]></description>
			<content:encoded><![CDATA[<p>Here is a video showing the direction flip / ship rotation</p>
<p>Forgive the quality, xvidcap couldn&#8217;t grab it correctly for some reason. The game itself doesn&#8217;t stutter and is very smooth <img src='http://www.nonsecta.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/tAdBbZW_T1Q"></param><embed src="http://www.youtube.com/v/tAdBbZW_T1Q" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
]]></content:encoded>
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</rss>
