www.nonsecta.com
July 14, 2007

NewsFlash!

It’s confirmed, a ship by the name of Hawk I has transported cargo between Alpha I and Mingus I. This is a memorable day :D . The cargo consisted of water, weed, alcohol and gas. This basically means that inter-system trading now fully works
.

I think that I’ll have a beer now :D

July 10, 2007

Back…

I guess that no one noticed that I wasn’t here lol, I had a slight problem with my ADSL.

Work has continued and a new video will be available soon :) .

July 02, 2007

I like to keep people informed…

I’m going to spend the next couple of days working on the GP2X side of matters so that I can show you videos using the TV-Out mode ( supposing that I can fix the cable lol ).

I’m also working on the missions system, planning out the radar system, the detailed map system, and the long jump system.

Busy, moi?… Never :D

July 01, 2007

New Video.

Here goes yet another video, it shows more or less everything that I’ve been working on except for the detailed map info and the ship map info and jump engines ( as they aren’t fully operational yet.

There are a couple of minor bugs in the code but things are starting to look pretty good.

I know that I’m always using the same enemy ships and a similar formation set but that’s mainly because I haven’t had much time to create new ones :)

June 30, 2007

Quick spoiler…

Hey look!!!, it’s a jumpgate ( it is, I tell you! ).

June 29, 2007

A quick and dirty preview…

Of how the work on the menus and map is going…

June 26, 2007

Oh yes, yes, yes!

Another spoiler… I bring you… THE MAP! :D

June 26, 2007

Another spoiler…

This time it’s a snapshot of the news and the job offers functions :)

June 25, 2007

Sorted…

Collision detection is now sorted out and is much more precise ( not that it wasn’t precise before, but it’s much better now ). I’ve also managed to speed the engine up a little more and fix / clean a couple of bugs more… The enemy formation generation code is fixed too now.

More info soon.

June 22, 2007

New video…

I’ve disabled most of the enemy formation /attack waves as I’m rewriting it. In this video you will see 2 or 3 different enemy types and also what happens when we get to a station…

I should clean my monitor :D